Portfolio

Who am I?

I began my journey in music without any intention of releasing tracks publicly. Music started purely as a passion. An interest driven by creativity and the art of production rather than an end goal.

My first Digital Audio Workstation was Music Maker, which I used for around three years. As I grew as a producer, I discovered more advanced tools, and once I found FL Studio, the DAW I currently use, I made the decision to switch without hesitation. I’ve been working in FL Studio since December 2024, and I have no plans to change, as it fully supports my creative workflow.

Alongside music production, I have also been DJing since the age of 13, which has played a key role in shaping my understanding of rhythm, energy, and audience connection. This experience has influenced how I approach production, arrangement, and overall sound design.

Although releasing music was never part of the original plan, everything changed when I connected with Charlie Charles and Swiff, the founders of Komplx Records. Their guidance and support helped me take the next step as an artist, leading to the release of my first-ever single, “Crystals.”

I produce and release music under the artist name Articx, continuing to develop my sound and push my creativity forward.

My journey into video editing began at a young age. I started using Nero Video Editing Software at the age of 10, creating short, low-quality videos filmed on a basic handycam. At the time, these projects were purely experimental, driven by curiosity and a desire to learn the fundamentals of editing and storytelling.

During this early phase, I also launched a YouTube channel, where I uploaded several of my edits. This allowed me to gain hands-on experience and begin understanding how visual content connects with an audience.

In 2023, I transitioned to DaVinci Resolve, which marked a turning point in my development as a video editor. With access to more professional tools, I began taking the craft more seriously—focusing on pacing, color, sound design, and narrative structure. While still working at an amateur level, the overall quality and intention behind my projects improved significantly.

Today, I create short-form amateur films, using video editing as a creative outlet to explore storytelling, cinematography, and visual style, while continuously refining my skills and artistic direction.

I began working with Blender in 2020, initially using it as a tool to support my video productions. What started as simple 3D elements and scenes gradually developed into a deeper interest in 3D modeling.

My work in Blender has remained at a hobbyist level, allowing me to explore creativity without creative restrictions. Over time, I’ve created a variety of 3D models and scenes, focusing on visual style, atmosphere, and usability within video projects.

In addition to personal and creative use, I also sell my 3D models and scenes directly on this website, making them available for others to use in their own projects. This has helped me gain experience in creating assets that are both visually appealing and practical for real-world use.

I continue to use Blender as a creative extension of my video and visual work, refining my skills while experimenting with new ideas and techniques.

My experience with programming spans multiple languages and platforms, driven primarily by curiosity and experimentation. Over time, I’ve worked with Python, Lua, C#, C++, and Kotlin, building small programs and tools for fun and learning rather than large-scale applications.

While I’m not yet fluent in any single language, each project has strengthened my understanding of core programming concepts such as logic flow, problem-solving, and debugging. Programming for me has been a creative and technical outlet, complementing my work in music, video, and 3D production.

In addition to personal projects, I have contributed as a developer on the Roblox game City Incremental, created by Social Hour. This experience gave me hands-on exposure to collaborative development, game systems, and scripting within a live project environment.

I continue to explore programming as a growing skill, focusing on learning through practical projects and real-world applications.